3. Starburn Signed Up
The plan was, like all great plans, simple. Get a ship, get a crew, get some work, leave fast, live free, and die well. Not looking for any kind of last stand blaze of glory nonsense by the way. That’s the kind of shit those rich boys get up to trying to make a name for themselves. I just want to live my life beholden to none. Turns out that my hunch was on the money. That’s all Starburn wants too, it’s why he lives the life he does.
Conveniently for me, his latest forays in the area have left him looking to get off world pretty soon. His time’s running out on this delightful backwater. Suits me, I can’t stand the damp any more. It would be really nice to have solid ground under me again, none of this floating city stuff.
So, Starburn’s up for the ride. Since we both figured there was no better time than the present we headed in the direction of the moon’s starport. Starburn has always travelled light, small pack, small worries. I’ve never gathered anything here worth hanging onto and I’ve never been sentimental about it either. The only things I really cared about were already on me. My cred chip and my weapons.
Getting hold of a ship is never difficult if you’ve got a bit of cash to hand. With the pirate fleets roaming there’s always someone looking to get rid of their ride. I don’t know why but the life of a fisherman always seems to appeal to some people so there’s usually at least 3 space worthy craft going cheap at the starport here. Folk arrive on them looking for a new life and they need the creds. I’ve heard tell you can negotiate them down in price if you’re smart and they’re desperate.
Finding a sucker wasn’t difficult. Interestingly, it seems that Starburn’s been working on a few of his special skills while he’s been travelling. I’ve never seen anyone lay on the charm quite like that, seriously impressive. Since he’s better with the talking to the people I let him do the negotiating. I’m not so good at that part, I’m much better at the killing people part, you know how it goes.
Anyway, an hour after arriving at the starport we’ve got ourselves a ship. I know a little about them, and Starburn knows a bit more. Not enough to call ourselves engineers or anything, but enough to know a good ship when we see one. We picked up a Surekeel 5,000, decent runners that will take you to the ends of the galaxy and back, no problems. Easy to get spare parts and upgrades for too. This was just the basic model, so room to enhance if we could afford it and get to a repair shop.
It’s been a well maintained ship, with it’s sleek lines you could mistake it for an atmosphere only craft, but it’s not. She’s a void runner through and through. Swift in atmo though, which I suspect will be a bonus for us in the future. Lightly armoured and armed but as I say, we’ll get to those upgrades in the future. First we need a crew, a job, and then we get the creds.
In terms of crew the ship has 10 berth’s, Captain’s quarters are the largest, first mate’s are a bit smaller, and the other 8 are standard crew berth’s. Decent amount of cargo room too, hopefully we won’t spend all our time being shot at and can get some easy cargo transfer’s from time to time.
We picked up some supplies from the local replenishment company and watched them being loaded.
The former owner, off to become a damp fisherman, had called her Ryna’s Delight. Had that scrubbed off immediately. Now, she was The Stone Shark.
Stargrave is published by Osprey Games and was created by Jospeh A. McCullough